Pingu and Friends (UK Version)Reviewed by Kate GlanvillePublished by BBC Worldwide
Description:
Features:
Technical Aspects:The game requires Windows 95/98 and a minimum of P90 with 16mb RAM. It can also be run on an iMac. To get the most out of the game (and in order to understand the activities), you will need a Sound Blaster 16 (or 100% compatible) and speakers or headphones. I had no trouble with the installation and fond no bugs or problems with the game at all. There is a screen to interact with before the main game starts. This requires you to click on one of the characters in the game who will then make a noise. This helps to make sure that children understand the cursor (which is represented by a mitten) and to make sure that they understand how to click on interactive elements to the game. The narration is excellent, as are the sounds in general, clear and understandable. The one problem is that, as the buttons speak, if they speak when the narrator is explaining the game, then it does get confusing, especially as the explanation is only given once. This is where I found the help file to be excellent, providing clear, concise information.
Report and Conclusions:There are 10 games to play, four of which are located inside the igloo and six outside. The two main areas are represented by a picture, which includes objects that can be interacted with, for example, in the igloo, the Flying Pancakes activity is accessed by clicking on the frying pan. The objects on the screen which lead to the activities make themselves known to the player in two ways, firstly, when passed over the object, the mitten (mouse) waves, secondly, the object on screen will move, for example, the balloons outside fly up to the sky, with Baby Pinga attached to the bottom of them, and the cakes inside fly from one plate to another. To move from inside to outside, or vice versa, you can either click on the door to the igloo (as seen from inside, in order to go out, or outside in order to go in) or you can make use of the menu buttons which remain at the bottom of the screen for the entirety of the game. This I found very useful indeed. If you want to leave any game, access the help menu, change to inside or outside or change the skill level (all games have a skill level of 1 to 3), it's all there. The buttons even talk as you pass the mitten over them, so children can easily recognise which button is which. All in all, a fun and interesting collection of activities, featuring a children's favourite, which should make it popular. The activities could have been joined in a better way than the pictures, but that's a minor complaint. | ||||||||||||||||||||||
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