Hands-on Experiments for Smart Kids: Discovering Life

Reviewed by Ronda Scantlin
Published by Montparnasse Multimedia/France Telecom Multimedia

Age Group: Age 8 and Up, Adults
Type: Science, Reference
Price: Unavailable

PC version requires:
Windows 95/98, P166, 32 MB RAM, Thousands of Colors, 4X CD-ROM Drive

Mac version requires:
System 7.5.5, Power PC 166, 32 MB of RAM, Thousands of Colors, 4X CD-ROM Drive

Description:

The goal of Hands-on Experiments for Smart Kids: Discovering Life is to promote discovery-oriented learning of scientific phenomena. Children learn by doing. Children are encouraged to explore science-related topics and do experiments that help them better understand the concepts and their applicability to real life. Kids can search for any topic of their choosing or they can follow a topic path with a "Smart Kid." For example, choose Sylvester and explore questions related to water or choose Louis and explore questions related to air.

Here is a brief example of one topic that children can investigate.

  • Topic: Bubbles Under Pressure
  • Question: Why should deep sea divers not come out of the water suddenly?
  • Computer Experiment:The child is guided through an experiment investigating this phenomenon. "Open the large bottle on the screen and put the ballon on the neck. Now click on Sylvester so he can free up the sugar in the liquid. What happens?"
  • Explanation: "The balloon inflates! We have freed up the gas that was in the liquid..."(do the experiment to learn more.)
  • History & Future: Read about other historical facts and take a look at the future.
  • Hands-on Experiment: Equipment Needed (1 unopened plastic bottle of soda), Handling (what to do), Explanations (What did you observe and why?), and Application (How does this relate to deep sea divers?)
  • Other Activities: Parents, teachers, and children can print out the original text that accompanies each topic question (e.g., Bubbles under pressure - Why should deep sea divers not come out of the water suddenly?) and the hands-on experiment instructions, which allow you to do your own experiment on each scientific phenomenon. Children can also draw pictures and create their own stories or reports related to each topic. These too can be saved to the hard drive or printed.

Features:

  • Comprehensive range of science-oriented topics (18 different topic areas): physics, biology, chemistry, matter, ecology, mechanics, energy, oceanology, meteorology, health, optics, electromagnetism, geology, psychology, math, electonics, history, and space
  • Guides children as they participate in experiments on the computer screen
  • Provides them with instructions on how to do their own experiments away from the computer screen
  • Material was developed with the joint efforts of researchers, educators, and students from various backgrounds

Technical Aspects:

Hands-on Experiments for Smart Kids ran smoothly in a Windows 98 environment on both Pentium I 166mz and Pentium III 600mz machines. (Keep in mind a Pentium 166 is the minimum requirement.) You will also need the CD to run this piece of software. There is a "navigation palette" at the bottom of the screen, which will appear when you place the curser near this area. It includes a sound control button, an exit button, connection to the Internet site (coming soon), a help button, a search function (very useful), a summary function, and a button that takes you the the previous screen. If you choose to follow a "Smart Kid" path, you will find him or her in the upper right hand corner of the screen and can use this character to navigate from one topic to another.

Report and Conclusions:

Hands-on Experiments for Smart Kids encourages children, adolescents, and even adults (I'm still learning some fascinating things) to investigate scientific principles and their applications to real-life experiences and events - fish living underwater, a surfacing submarine, the solar system, water purity, or the architecture of the tongue. The approach taken by the designers of presenting a question, guiding the child through an experiment on the computer screen, following up with an in-depth explanation of the phenomenon, and allowing the child to actively participate (through a hands-on experiment or creation of drawings and reports) takes the learning experience a bit further than many of the "edutainment" games available for children today. The potential of interactive technologies is realized when children are active participants and creators in the learning process. Hands-on Experiments for Smart Kids takes a step in that direction.

The involvement of parents, teachers, or other adults will be essential if younger children are to benefit from Hands-on Experiments for Smart Kids. While many of the in-depth passages are read aloud, a certain level of reading ability is necessary to navigate the program, and parents and teachers will likely want to supervise the gathering of materials for experiments. I also strongly recommend reading the user's guide that accompanies the CD to get a better sense of the objectives of this software as well as how to navigate through the diverse and numerous range of scientific topics. For example, the functions of the navigation buttons are not apparent (one button takes you to the computer experiments, one to the hands-on activities, one to the historical fact sheets, etc.); experience with the software as well as reading the user manual will clarify any confusion. One of the most important concepts embedded in this software program is that children need to explore their environments, not just sit in front of a computer screen; hence the "hands-on" approach to gathering real objects and trying out ideas. So go explore and investigate your world!





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