Caesar III (Courtesy of Games Domain)


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Building/ Structure Quick Reference Guide for Caesar III for 

PC==============

Author: Jim 

Chamberlin=======================================================

Last Time Updated: 

07/29/99==================================================

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I'm not going to write a single Strategy Guide or Walkthrough for Caesar 

III.  Instead, I'm going to write several smaller guides for the game.  

Each will be about a certain aspect of the game.  For example, this one 

is about the buildings and structures of the game.  Other guides to 

follow will contain, once again, different things.  You may notice that 

I'm not containing any tips in the aspect- specific guides.  I am going 

to write a guide containing nothing but tips, with references to the 

guides, so you'll understand what I'm talking about.  There is already a 

great Walkthrough at GameFaqs, so you should check it out as well.  It's 

done by Adar.



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Table of Contents

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   I. Industry Buildings and Structures

  II. Water Structures

 III. Education Buildings

  IV. Entertainment Buildings

   V. Security Buildings and Structures

  VI. Engineering Buildings and Structures

 VII. Administration Buildings and Structures

VIII. Religion Structures

  IX. Health Buildings

   X. Residence Buildings

  XI. Credits

 XII. Farewell!



Any questions, e- mail me at: jjchamber4@aol.com.



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I. Industry Buildings and Structures

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NAME OF STRUCTURE: VINE FARM

SIZE: 3X3

DESIRABILITY EFFECT: +

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: RAW MATERIALS FOR THE WINE WORKSHOP



NAME OF STRUCTURE: FRUIT FARM

SIZE: 3X3

DESIRABILITY EFFECT: +

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: FOOD SOURCE



NAME OF STRUCTURE: OLIVE FARM

SIZE: 3X3

DESIRABILITY EFFECT: +

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: RAW MATERIALS FOR THE OIL WORKSHOP



NAME OF STRUCTURE: PIG FARM

SIZE: 3X3

DESIRABILITY EFFECT: -

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: FOOR SOURCE



NAME OF STRUCTURE: VEGETABLE FARM

SIZE: 3X3

DESIRABILITY EFFECT: -

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: FOOD SOURCE



NAME OF STRUCTURE: WHEAT FARM

SIZE: 3X3

DESIRABILITY EFFECT: -

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: THE MOST EFFICIENT FOOD SOURCE AVAILABLE



NAME OF BUILDING: GRANARY

SIZE: 3X3

DESIRABILITY EFFECT: --

LABOR: 6

ROAD ACCESS: YES

COST: 100 DN

OTHER INFORMATION: STORES THE FOOD



NAME OF BUILDING: MARKET

SIZE: 2X2

DESIRABILITY EFFECT: -

LABOR: 5

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: DISTRIBUTES COMMODITIES AMONG THE HOUSING



NAME OF STRUCTURE: WAREHOUSE

SIZE: 3X3

DESIRABILITY EFFECT: ---

LABOR: 6

ROAD ACCESS: YES

COST: 70 DN

OTHER INFORMATION: STORES AND ACCEPTS GOODS INVOLVING EXPORTS 



NAME OF STRUCTURE: CLAY PIT

SIZE: 2X2

DESIRABILITY EFFECT: --

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: RAW MATERIALS FOR THE POTTERY WORKSHOP



NAME OF STRUCTURE: IRON MINE

SIZE: 2X2

DESIRABILITY EFFECT: ---

LABOR: 10

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: RAW MATERIALS FOR WEAPONS WORKSHOP



NAME OF BUILDING: FURNITURE WORKSHOP

SIZE: 2X2

DESIRABILITY EFFECT: --

LABOR: 10

ROAD ACCESS: YES

COST: 40

OTHER INFORMATION: TURNS TIMBER INTO FURNITURE



NAME OF BUILDING: POTTERY WORKSHOP

SIZE: 2X2

DESIRABILITY EFFECT: --

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: TURNS CLAY INTO POTTERY



NAME OF BUILDING: WINE WORKSHOP

SIZE: 2X2

DESIRABILITY EFFECT: -

LABOR: 10

ROAD ACCESS: YES

COST: 45 DN

OTHER INFORMATION: TURNS GRAPES FROM THE VINE FARM INTO WINE



NAME OF BUILDING: WEAPONS WORKSHOP

SIZE: 2X2

DESIRABILITY EFFECT: --

LABOR: 10

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: TURNS IRON INTO WEAPONS



NAME OF BUILDING: OIL WORKSHOP

SIZE: 2X2

DESIRABILITY EFFECT: --

LABOR: 10

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: TURNS OLIVES INTO OIL



NAME OF STRUCTURE: MARBLE QUARRY

SIZE: 2X2

DESIRABILITY EFFECT: ---

LABOR: 10

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: DIGS FOR MARBLE (USED IN ORACLES AND LARGE TEMPLES)



NAME OF STRUCTURE: TIMBER YARD

SIZE: 2X2

DESIRABILITY EFFECT: --

LABOR: 10

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: RAW MATERIALS FOR FURNITURE WORKSHOP



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II. Water Structures

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NAME OF STRUCTURE: RESERVOIR

SIZE: 3X3

DESIRABILITY EFFECT: ---

LABOR: 0

ROAD ACCESS: NO

COST: 80 DN

OTHER INFORMATION: CREATES PIPE NETWORK



NAME OF STRUCTURE: AQUEDUCT

SIZE: 1X1

DESIRABILITY EFFECT: NONE

LABOR: 0

ROAD ACCESS: NO

COST: 8 DN

OTHER INFORMATION: LINKS RESERVOIRS TOGETHER





NAME OF STRUCTURE: FOUNTAIN

SIZE: 1X1

DESIRABILITY EFFECT: 

LABOR: 4

ROAD ACCESS: NO

COST: 15 DN

OTHER INFORMATION: THE MORE DESIRABLE WATER FOR HOUSING



NAME OF STRUCTURE: WELL

SIZE: 1X1

DESIRABILITY EFFECT: -

LABOR: 0

ROAD ACCESS: NO

COST: 5 DN

OTHER INFORMATION: THE LESS DESIRABLE WATER FOR HOUSING



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III. Education Buildings

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NAME OF BUILDING: ACADEMY

SIZE: 3X3

DESIRABILITY EFFECT: ++

LABOR: 30

ROAD ACCESS: YES

COST: 100 DN

OTHER INFORMATION: HELPS CULTURE RATING; 100 STUDENTS



NAME OF BUILDING: LIBRARY

SIZE: 2X2

DESIRABILITY EFFECT: ++

LABOR: 20

ROAD ACCESS: YES

COST: 75 DN

OTHER INFORMATION: HELPS CULTURE RATING; 800 PEOPLE



NAME OF BUILDING: SCHOOL

SIZE: 2X2

DESIRABILITY EFFECT: -

LABOR: 10

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: 75 CHILDREN



NAME OF BUILDING: MISSION POST

SIZE: 

DESIRABILITY EFFECT: --

LABOR: 20????

ROAD ACCESS: YES

COST: 100 DN

OTHER INFORMATION: TEACHES NATIVES LATIN, THUS HOPEFULLY REMAINING 

PEACEFUL



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IV. Entertainment Buildings 

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NAME OF BUILDING: ACTOR COLONY

SIZE: 3X3

DESIRABILITY EFFECT: +

LABOR: 5

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: SUPPLIES THE THEATER AND AMPHITHEATER WITH ACTORS



NAME OF BUILDING: AMPHITHEATER

SIZE: 3X3

DESIRABILITY EFFECT: ++

LABOR: 12

ROAD ACCESS: YES

COST: 100 DN

OTHER INFORMATION: NEEDS ACTORS AND GLADIATORS



NAME OF BUILDING: CHARIOT MAKER

SIZE: 3X3

DESIRABILITY EFFECT: --

LABOR: 10

ROAD ACCESS: YES

COST: 75 DN

OTHER INFORMATION: SUPPLIES THE HIPPODRONE WITH CHARIOTEERS



NAME OF BUILDING: COLOSSEUM

SIZE: 6X6

DESIRABILITY EFFECT: --

LABOR: 25

ROAD ACCESS: YES

COST: 500 DN

OTHER INFORMATION: NEEDS GLADIATORS AND LION TAMERS



NAME OF BUILDING: GLADIATOR SCHOOL

SIZE: 3X3

DESIRABILITY EFFECT: --

LABOR: 8

ROAD ACCESS: YES

COST: 75

OTHER INFORMATION: SUPPLIES THE AMPHITHEATER AND COLOSSEUM WITH 

GLADIATORS



NAME OF BUILDING: HIPPODROME

SIZE: 5X15

DESIRABILITY EFFECT: --

LABOR: 150

ROAD ACCESS: YES

COST: 2500 DN

OTHER INFORMATION: NEEDS CHARIOTEERS



NAME OF BUILDING: LION PIT

SIZE: 3X3

DESIRABILITY EFFECT: --

LABOR: 8

ROAD ACCESS: YES

COST: 75 

OTHER INFORMATION: SUPPLIES THE COLOSSEUM WITH LION TAMERS



NAME OF BUILDING: THEATER

SIZE: 2X2

DESIRABILITY EFFECT: +

LABOR: 8

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: NEEDS ACTORS; HELPS CULTURE RATING



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V. Security Buildings and Structures

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NAME OF BUILDING: BARRACKS

SIZE: 3X3

DESIRABILITY EFFECT: ---

LABOR: 10

ROAD ACCESS: YES

COST: 150 DN

OTHER INFORMATION: ALLOWS FORTS TO RECRUIT SOLDIERS



NAME OF BUILDING: FORT

SIZE: 

DESIRABILITY EFFECT: ----

LABOR: 16

ROAD ACCESS: NO

COST: 1000 DN

OTHER INFORMATION: BASE FOR COHORT



NAME OF STRUCTURE: GATEHOUSE

SIZE: 2X2

DESIRABILITY EFFECT: --

LABOR: 0

ROAD ACCESS: NO

COST: 100 DN

OTHER INFORMATION: PROVIDES PASSAGE THROUGH WALLS



NAME OF BUILDING: MILITARY ACADEMY

SIZE: 3X3

DESIRABILITY EFFECT: --

LABOR: 20

ROAD ACCESS: YES

COST: 1000 DN

OTHER INFORMATION: IMPROVES SOLDIER QUALITY



NAME OF BUILDING: PREFECTURE

SIZE: 1X1

DESIRABILITY EFFECT: -

LABOR: 6

ROAD ACCESS: YES

COST: 30 DN

OTHER INFORMATION: POLICE AND FIREFIGHTING



NAME OF STRUCTURE: TOWER

SIZE: 

DESIRABILITY EFFECT: ----

LABOR: 6

ROAD ACCESS: YES

COST: 150 DN

OTHER INFORMATION: SUPPLIES GUARDS AND BALLISTAS



NAME OF STRUCTURE: WALL

SIZE: 

DESIRABILITY EFFECT:

LABOR: 0

ROAD ACCESS: NO

COST: 12 DN

OTHER INFORMATION: IMPEDES INVADERS



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VI. Engineering Buildings and Structures

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NAME OF STRUCTURE: LOW BRIDGE

SIZE: 

DESIRABILITY EFFECT: 

LABOR: 0

ROAD ACCESS: YES

COST: 40 DN

OTHER INFORMATION: BLOCKS SHIP PASSAGE



NAME OF STRUCTURE: SHIP BRIDGE

SIZE:

DESIRABILITY EFFECT:

LABOR: 0

ROAD ACCESS: YES

COST: 100 DN

OTHER INFORMATION: ALLOWS SHIPS TO PASS



NAME OF BUILDING: ENGINEER'S POST

SIZE: 1X1

DESIRABILITY EFFECT:

LABOR: 5

ROAD ACCESS: YES

COST: 30 DN

OTHER INFORMATION: MAINTAINS BUILDINGS



NAME OF STRUCTURE: GARDEN

SIZE: 1X1

DESIRABILITY EFFECT: +++

LABOR: 0

ROAD ACCESS: NO

COST 12 DN

OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY



NAME OF STRUCTURE: PLAZA

SIZE: 1X1

DESIRABILITY EFFECT: ++

LABOR: 0

ROAD ACCESS: IT'S BUILD ON THE ROAD!

COST: 15 DN

OTHER INFORMATION: IMPROVES LOCAL DESIRABILITY 



NAME OF BUILDING: WHARF

SIZE: 2X2

DESIRABILITY EFFECT: ----

LABOR: 6

ROAD ACCESS: YES

COST: 60 DN

OTHER INFORMATION: SERVICES FISHING BOATS



NAME OF BUILDING: SHIPYARD

SIZE: 2X2

DESIRABILITY EFFECT: ----

LABOR: 10

ROAD ACCESS: YES

COST: 100 DN

OTHER INFORMATION: SUPPLIES WHARFS WITH FISHING BOATS



NAME OF STRUCTURE: DOCK

SIZE: 3X3

DESIRABILITY EFFECT: ---

LABOR: 12

ROAD ACCESS: YES

COST: 100 DN

OTHER INFORMATION: ALLOWS TRADE BY SEA



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VII. Administration Buildings and Structures

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NAME OF BUILDING: FORUM

SIZE: 2X2

DESIRABILITY EFFECT: ++

LABOR: 6

ROAD ACCESS: YES

COST: 75 DN

OTHER INFORMATION: COLLECTS TAXES



NAME OF BUILDING: GOVERNOR'S HOUSE

SIZE: 3X3

DESIRABILITY EFFECT: ++++

LABOR: 0

ROAD ACCESS: YES

COST: 150 DN

OTHER INFORMATION: NONE



NAME OF BUILDING: GOVERNOR'S VILLA

SIZE: 4X4

DESIRABILITY EFFECT: ++++

LABOR: 0

ROAD ACCESS: YES

COST: 400 DN

OTHER INFORMATION: NONE



NAME OF BUILDING: GOVERNOR'S PALACE

SIZE: 5X5

DESIRABILITY EFFECT: ++++

LABOR: 0

ROAD ACCESS: YES

COST: 700 DN 

OTHER INFORMATION: NONE



NAME OF BUILDING: SENATE

SIZE: 5X5

DESIRABILITY EFFECT: ++++

LABOR: 30

ROAD ACCESS: YES

COST: 400 DN

OTHER INFORMATION: NONE



NAME OF STRUCTURE: SMALL STATUE

SIZE: 1X1

DESIRABILITY EFFECT: ++

LABOR: 0

ROAD ACCESS: NO

COST: 12 DN

OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY



NAME OF STRUCTURE: MEDIUM STATUE

SIZE: 2X2

DESIRABILITY EFFECT: ++++

LABOR: 0

ROAD ACCESS: NO

COST: 80 DN

OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY



NAME OF STRUCTURE: LARGE STATUE

SIZE: 3X3

DESIRABILITY EFFECT: ++++

LABOR: 0

ROAD ACCESS: NO

COST: 150 DN

OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY



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VIII. Religion Structures

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NAME OF STRUCTURE: ORACLE

SIZE: 2X2

DESIRABILITY EFFECT: +++

LABOR: 0

ROAD ACCESS: YES

COST: 200 DN + 2 CARTLOADS OF MARBLE

OTHER INFORMATON: HELPS CULTURE RATING; ALL GODS



NAME OF STRUCTURE: SMALL TEMPLE

SIZE: 2X2

DESIRABILITY EFFECT: ++

LABOR: 2

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD



NAME OF STRUCTURE: LARGE TEMPLE

SIZE: 3X3

DESIRABILITY EFFECT: ++++

LABOR: 5

ROAD ACCESS: YES

COST: 150 DN + 2 CARTLOADS OF MARBLE

OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD



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IX. Health Buildings

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NAME OF BUILDING: BARBER SHOP

SIZE: 1X1

DESIRABILITY EFFECT: ++

LABOR: 2

ROAD ACCESS: YES

COST: 25 DN

OTHER INFORMATION: NONE



NAME OF BUILDING: BATH- HOUSE

SIZE: 2X2

DESIRABILITY EFFECT: ++

LABOR: 10

ROAD ACCESS: YES

COST: 50 DN

OTHER INFORMATION: NEEDS PIPE ACCESS TO RESERVOIR



NAME OF BUILDING: DOCTOR'S CLINIC

SIZE: 1X1

DESIRABILITY EFFECT: 

LABOR: 5

ROAD ACCESS: YES

COST: 30 DN

OTHER INFORMATION: HELPS PREVENT DISEASE



NAME OF BUILDING: HOSPITAL

SIZE: 3X3

DESIRABILITY EFFECT: -

LABOR: 30

ROAD ACCESS: YES

COST: 300 DN

OTHER INFORMATION: HELPS COMBAT DISEASE



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X. RESIDENCE BUILDINGS

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NAME OF BUILDING: FOR RENT SIGN

SIZE: 1X1

NUMBER OF PEOPLE: 0

RESIDENTS: NONE

NEED: ROAD ACCESS



NAME OF BUILDING: SMALL TENT

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 5

RESIDENTS: WORKERS

NEED: NOTHING



NAME OF BUILDING: LARGE TENT

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 7, 28

RESIDENTS: WORKERS

NEED: WATER SOURCE



NAME OF BUILDING: SMALL SHACK

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 9, 36

RESIDENTS: WORKERS

NEED: 1 FOOD TYPE



NAME OF BUILDING: LARGE SHACK

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 11, 44, 52

RESIDENTS: WORKERS

NEED: 1 GOD ACCESS



NAME OF BUILDING: SMALL HOVEL

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 11, 13

RESIDENTS: WORKERS

NEED: FOUNTAIN



NAME OF BUILDING: LARGE HOVEL

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 15, 52, 60, 70

RESIDENTS: WORKERS

NEED: 1 ENTERTAINMENT



NAME OF BUILDING: SMALL CASA

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 15, 17, 64, 68

RESIDENTS: WORKERS

NEED: BASIC EDUCATION



NAME OF BUILDING: LARGE CASA

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 19, 76

RESIDENTS: WORKERS

NEED: BATH- HOUSE, POTTERY



NAME OF BUILDING: SMALL INSULAE

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 19, 76, 78

RESIDENTS: WORKERS

NEED: 2ND ENTERTAINMENT



NAME OF BUILDING: MEDIUM INSULAE

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 20, 80

RESIDENTS: WORKERS

NEED: DOCTOR, FURNITURE



NAME OF BUILDING: LARGE INSULAE

SIZE: 1X1, 2X2

NUMBER OF PEOPLE: 84

RESIDENTS: WORKERS

NEED: SCHOOL, LIBRARY



NAME OF BUILDING: GRAND INSULAE

SIZE: 2X2

NUMBER OF PEOPLE: 84

RESIDENTS: WORKERS

NEED: 3RD ENTERTAINMENT



NAME OF BUILDING: SMALL VILLA

SIZE: 2X2

NUMBER OF PEOPLE: 40

RESIDENTS: PATRICIANS

NEED: WINE, 2 GODS



NAME OF BUILDING: MEDIUM VILLA

SIZE: 3X3

NUMBER OF PEOPLE: 42

RESIDENTS: PATRICIANS

NEED: BATH- HOUSE, DOCTOR, HOSPITAL



NAME OF BUILDING: LARGE VILLA

SIZE: 3X3

NUMBER OF PEOPLE: 90

RESIDENTS: PATRICIANS

NEED: ACADEMY



NAME OF BUILDING: GRAND VILLA

SIZE: 3X3

NUMBER OF PEOPLE: 90

RESIDENTS: PATRICIANS

NEED: 3 FOOD TYPES, 3 GODS



NAME OF BUILDING: SMALL PALACE

SIZE: 2X2

NUMBER OF PEOPLE: 106

RESIDENTS: PATRICIANS

NEED: 2ND WINE



NAME OF BUILDING: MEDIUM PALACE

SIZE: 3X3

NUMBER OF PEOPLE: 108

RESIDENTS: PATRICIANS

NEED: 4 GODS



NAME OF BUILDING: LARGE PALACE

SIZE: 4X4

NUMBER OF PEOPLE: 200

RESIDENTS: PATRICIANS

NEED: 4TH ENTERTAINMENT



NAME OF BUILDING: LUXURY PALACE

SIZE: 4X4

NUMBER OF PEOPLE: 200

RESIDENTS: PATRICIANS

NEED: MORE DESIRABILITY



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XI. Credits

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- Sierra Studios

- Impressions

- GameFaqs and CJayC

- Adar



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XII. Farewell!

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This document is Copyright 1999 Jim Chamberlin.  Facts can't be 

copyrighted, only style.  There will be several other strategy guides or 

reference guides for Caesar III to come.  It may take a while, since I 

have about a dozen other guides in the making, not all pertaining to 

Caesar III.  At the beginning of the guide, I entered my e- mail 

address; I don't just want questions, but I would like any suggestions 

about changing the guide in any way.  Also, there are blanks in some of 

the statistics within the guide, and I need people to help me with that 

unknown information.  Most of the blanks are because I don't always pay 

attention when I'm playing the game.  Until Next 

Time...=================================================================

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