Scooby Doo: Phantom of the Knight

Anise Hollingshead

The mystery begins with the gang in the van heading down the road. They get attacked by what appears to be a dragon, and stop at a castle down the road. To get into the castle, you must solve the first puzzle, matching the flags on the roof. Simply click on each flag until it matches the one above it. Give Scooby a snack to get him to go inside. There are several places Scooby will not go, unless he's fed Scooby Snacks. There are 2 arcade games you'll have to play to earn these.

Once inside, you're in the courtyard. There are 3 rooms that you can go to from here: Joust for Fun, Souvenir Shop and the Coat of Arms Bedroom. Enter Joust for Fun, where you'll be in the Room of Doors. From here, you can go to the Armory, the Throne Room and the Dining Room (you can't enter here just yet, the door is closed).

Go into the Throne Room and talk with Jane - be sure to listen carefully! She gives you an important clue: "I must clean up for my niece's homecoming" (or words to that effect, anyway). Before she can clean, she's going to need a duster, which is conveniently located in the Armory.

Go back to the Armory, pick up the duster, and give to Jane. She will then tell the kids about the castle's security system that uses mirrors.

Go to the Throne Room, where you can enter 2 rooms: the Left Door, which has a sharpening wheel, and the Right Door, where you'll find Sir Lacksalot. Help him get the armor off, and he'll give you a clue and tell you he needs his shield.

Go back to the Room of Doors, you will now see a Jester and also the Dining Room door will be open. Talk to the Jester, and enter the Dining Room.

Once in the Dining Room, help Maria sort her dishes, and click on the covered dish on the table, which garners you a hamburger. From the Dining Room, you can access the Kitchen and the Picture Gallery. Also in the Dining Room is the Knight's Snack game, found by clicking on the Mug. You'll need to play this several times to earn Scooby Snacks.

Visit the Kitchen (off the Dining Room) to talk to Ewan. Once you've answered his questions, visit the pantry. The door will shut, locking in Fred and Daphne. Pick up the screwdriver and use it on the door several times, it will eventually get the door open. Pick up the shield. On the way out, notice the grease puddle on the floor.

Take the shield to Sir Lacksalot (off the Throne Room), get the small mirror in return.

Go to the Picture Gallery (off Dining Room), and use the mirror on the large mirror, this will take you to the Security Camera room. Note the position of the skulls in the camera which shows the wizard's room. Pick up the Jester's juggling ball on the floor.

Go back to the Room of Doors, give the ball to the Jester, and listen to his clue about the Coat of Arms puzzle, which is located in the Gardner's Room off the Courtyard in Town.

Go to the Gardener's Room and solve the Coat of Arms puzzle. This opens a passageway, go inside, then on to the maze.

The maze will take you first to a Fountain, then to the Balcony of the castle. At the Fountain, pick up the rusty shears and look at the Fountain. Notice the tokens. Give the piranha swimming in the water the hamburger and get the tokens.

Go to the Balcony, pick up the 2nd juggler's ball, listen to the Jester's clue about the Knight in the Armory. On to the Employee's Entrance.

Enter the Throne Room and go into the Left Door and sharpen the rusty shears.

Visit the Souvenir Shop and trade the water bottle for the tokens.

Take the bottle and use it on the grease puddle on the Pantry floor, then go use it on the Knight in the Armory.

Take the secret passageway, and collect the rope you'll find down there. Go to the Gardener's House and enter the maze, go all the way to the Balcony. Use the shears on the Balcony to cut off the thorns, then climb up.

Once upstairs, go to the nieces bedroom, get the book off the dresser. Go onto the little balcony, click on the well that you can see from there. Note the cut rope. Go to the Library while upstairs, put the book back on the shelf, solve the skull puzzle by placing them in same order as noted in the Security Camera room.

Click on the maps to get a map of the maze. While in the Library, you can play a fun game with Wizard Anziani, by clicking on the Wizard. This will earn you more Scooby Snacks. Go back through the maze to the Well, click on 3rd juggling ball. Use the rope on the Well, pick up the jewel.

Go back to the Throne Room, use the jewel on the throne. Go through the passageway and talk to Bernice.

The Knight will appear, you'll need to pick the correct Suspect from the list of suspects and clues. Look at the clues carefully, and choose the suspect who matches the majority of them, not all the clues are correct. All right! You've found the Suspect!

Good luck!

 


[More Simple Solutions]





Warning: main(kidsdomain.inc) [function.main]: failed to open stream: No such file or directory in /data/sites/network/public_html/omniture/omnitureTag.inc on line 20

Warning: main() [function.include]: Failed opening 'kidsdomain.inc' for inclusion (include_path='.:/usr/local/lib/php:/www/sites/kaboose/php:/www/sites/kaboose/php/include') in /data/sites/network/public_html/omniture/omnitureTag.inc on line 20